04/2023 - Kalank
A web adaptation of an idle game
This project was not one of the best. I had to do a WebGL adaptation of this mobile game, who didn't meet its public. In short : manipulation all the UIs so they could work on a 16/9 screen.
The shortcomings of this project, is that I didn't know anything about it beforehand (and I didn't get any explanations of the game systems), and there was virtually no mockups of what the UIs should look like in the web version. So I navigated by view, doing my best. Trying to implement the Kongregate API which documentation was incomplete.
But I did learn a bit about UI resizing, using custom dll on Unity and creating shaders.