Video Game
04/2023 - Kalank
Web adaptation of an idle game originally intended for smartphones.
This project was not one of the best. I had to do a WebGL adaptation of this mobile game, who didn't meet its public. In short : manipulation of all the UIs so they could work on a 16/9 screen.
The shortcomings in this project, are that I didn't know anything about it beforehand (and I didn't get any explanations of the game systems), and there was virtually no mockups of what the UIs should look like in the web version. So I navigated by only by view for a subpar result. On top of it, I had to implement the Kongregate API which documentation wasn't very informative.
Not everything is bleak as I did learn a bit about UI resizing, using custom dll on Unity and creating shaders.